WaveTerrain
An undulating wireframe terrain seen in perspective. The grid is drawn with --primary over a faint --muted-foreground body, and its vertices are displ
An undulating wireframe terrain seen in perspective. The grid is drawn with --primary over a faint --muted-foreground body, and its vertices are displaced every frame.
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Props
| Prop | Type | Default | Description |
|---|---|---|---|
amplitude | number | 0.6 | Peak height of the waves. |
speed | number | 0.6 | Animation speed multiplier. |
density | number | 48 | Grid resolution (segments per side). |
className | string | — | Classes for the wrapper element (set its height here). |
theme | "auto" | "light" | "dark" | "auto" | Color source. auto reads the live shadcn theme. |
amplitudenumberPeak height of the waves.
0.6speednumberAnimation speed multiplier.
0.6densitynumberGrid resolution (segments per side).
48classNamestringClasses for the wrapper element (set its height here).
—theme"auto" | "light" | "dark"Color source. auto reads the live shadcn theme.
"auto"Warp Tunnel
Hyperspace star streaks racing past the camera toward a clear vanishing point, colored from --foreground heads to --primary tails.
World Cup
The World Cup trophy modeled procedurally: two sculpted figures with raised arms lift a continent-embossed globe above a green-banded base, turning under studio light amid a drift of confetti.